Emberglass is a game engine where playing and editing are the same
thing. You say what you want, and an AI assistant builds it into the
live world (houses, props, weather, characters) while you watch and
play.
Edited while it runs. The hero asks for villagers as she walks, and the AI agent inside the running game places each one. The houses, the trees, the hills and the people were all built with AI-assisted procedural tools; only the animations are motion-capture clips.
Made from concept art and plain words
Each object starts from reference images, then gets refined by feedback in plain words. Nothing here was modelled by hand.
55 props, 130 variations. Each prop is a recipe, so size, wood, wear and colour can all change and it still fits the same world.Concept art in, a recipe out. A drawing becomes a procedural recipe, not one model. Feedback in plain words changes the recipe, and one recipe makes a whole row of cabinets.Or go full AI-slop. If wild is what you're after, nothing holds you back: a new art style made from concept art, then a whole room of candy critters generated through it.
A world that changes while you play
Sun, storm, then snow. One walk in real time. The weather changes while she walks: rain and lightning, the storm passing, then a snowstorm that leaves her footprints in the road. Every sound is the game's own.
Follow along
The devlog is where the progress gets written up: what got built, what didn't work, and why.