Emberglass
In development · nothing to download yet

Build the game
while it runs.

Emberglass is a game engine where playing and editing are the same thing. You say what you want, and an AI assistant builds it into the live world (houses, props, weather, characters) while you watch and play.

Made from concept art and plain words

Each object starts from reference images, then gets refined by feedback in plain words. Nothing here was modelled by hand.

55 props, 130 variations. Each prop is a recipe, so size, wood, wear and colour can all change and it still fits the same world.
Concept art in, a recipe out. A drawing becomes a procedural recipe, not one model. Feedback in plain words changes the recipe, and one recipe makes a whole row of cabinets.
Or go full AI-slop. If wild is what you're after, nothing holds you back: a new art style made from concept art, then a whole room of candy critters generated through it.

A world that changes while you play

Follow along

The devlog is where the progress gets written up: what got built, what didn't work, and why.

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